Usually AT3D fails to deliver on the promise of 30 frames per second at xx It sets memory clock 60 MHz and it is reasonable to expect clock of the nm chip to be synchronous. That is the fun of early 3d accelerators. The chip also supported odd sizes of 1. All other trademarks are property of their respective holders.

Uploader: Malam
Date Added: 24 March 2018
File Size: 46.46 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 47085
Price: Free* [*Free Regsitration Required]

Except for historical information contained herein, the above constitutes forward looking statements; actual results could differ materially from those projected in the forward looking statements as a result of the factors zt3d forth in the Company’s most recent Annual Report on Form K and Quarterly Report on Form Q, respectively, each of which is filed with the Securities and Exchange Commission and available through the Company’s home page: Alliance had more plans with this architecture.

Samples are planned for April with volume shipments planned for June Normally such image quality would disqualify the card from benchmarks, but just to get some idea of it’s performance I measured few games that xt3d recognizable.

Please do not send technical questions or requests to webmaster alsc. The last thing I can deduce from such awful gallery is per polygon mip-mapping with unstable mip selection.

Perspective correction might have been very well implemented without performance penalty, but somehow at the end all important textures are not adjusted. The Company designs, develops, and markets its products to the desktop and portable computing, networking, telecommunications and instrumentation markets.


Alliance Semiconductor AT3D

Alliance got more attention from gamers when their graphics cores were chosen for Voodoo A,liance boards supporting 3D only chipset of 3Dfx. Even if the basics of textured polygons worked properly the AT3D would not get high image quality marks. In summer of the company ended all support for graphics technologies and continued business only with memory and embedded electronics.

Frankly, I have no idea, datasheet also mentions Z-buffer compression, but the card does not behave like if it has more memory alliancce others. Usually AT3D fails to deliver on the promise of 30 frames per second at xx Logo of Alliance is on many memory chips of the nineties.

ProMotion Product Line

It sets memory clock 60 MHz and it is reasonable to expect clock of the nm chip to be synchronous. True color textures are full speed and true color buffer is also possible with a small performance penalty. Let me just say if often exposes problems in the style of Trident 3DImage. Their ProMotion alliabce of 2D graphics also did not fail, but were not exactly famous either.

Alliznce other trademarks are property of their respective holders. That is the fun of early 3d accelerators. Alliance will continue to provide innovative, industry leading solutions for the multimedia market.

The architecture is optimized to provide fast frame rates to ensure maximum interactivity. Alpha blending is usually done with stipple patterns and quality of bilinear filter escapes me because of all the warping. If it could work properly with at least similar speeds as measured here those chips with prices as low as 20 bucks, then it could find happy buyers.


All texture formats from palletized up to promohion supported. Conclusion Well, that was fast. Removing the expansion memory would make the EDO work in single cycle mode rather than promotioh. Technical specs says that Alliance chips got a special 64 bit bus for fast communication with Rush.

Well, that was fast. Alliance promised all-in-one solution for new multimedia age. This engine performs geometry setup in allixnce which enables the main CPU to perform more critical tasks. Let me guess, they split the bit bus into two. And then you fire up the card, play games and everything is broken.

Alliance ProMotion AT3D

The Alliance multimedia accelerators are supported by a robust driver suite which has undergone extensive testing. But only after you see AT3D in action, you will know how much broken can things be. Such artifacts also prevents closer inspection of Alliances Pseudo Bilinear texture filtering.

They are still alive today, albeit they moved away from semiconductors.

Author: admin